<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Journal on Flying Fortress Games</title><link>https://flyingfortressgames.com/journal/</link><description>Recent content in Journal on Flying Fortress Games</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 11 Jul 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://flyingfortressgames.com/journal/index.xml" rel="self" type="application/rss+xml"/><item><title>Font Minefields</title><link>https://flyingfortressgames.com/journal/post4/</link><pubDate>Sat, 11 Jul 2026 00:00:00 +0000</pubDate><guid>https://flyingfortressgames.com/journal/post4/</guid><description>&lt;h1 id="how-we-sailed-through-font-minefields"&gt;How We Sailed Through Font Minefields&lt;/h1&gt;
&lt;p&gt;Independent game studios tend to have strong opinions about typography—and budgets that don&amp;rsquo;t include five-figure type licenses.&lt;/p&gt;
&lt;p&gt;The Flying Fortress Games mockups came back with Gill Sans. It&amp;rsquo;s beautiful, warm, and makes you trust whatever appears beneath it. Of course we couldn&amp;rsquo;t afford it.&lt;/p&gt;
&lt;h2 id="charting-the-course"&gt;Charting the Course&lt;/h2&gt;
&lt;p&gt;So the hunt began. Fifteen candidates. Several rounds. More comparison tables than any sane person should produce.&lt;/p&gt;</description></item><item><title>Ordinary Things</title><link>https://flyingfortressgames.com/journal/post3/</link><pubDate>Fri, 10 Jul 2026 00:00:00 +0000</pubDate><guid>https://flyingfortressgames.com/journal/post3/</guid><description>&lt;h1 id="ordinary-things-life-jazz-food"&gt;Ordinary Things. Life. Jazz. Food.&lt;/h1&gt;
&lt;h2 id="engineering-requires-fuel"&gt;Engineering Requires Fuel&lt;/h2&gt;
&lt;p&gt;There comes a point in every engineering problem where the solution is no longer CSS.&lt;/p&gt;
&lt;p&gt;It’s dinner.&lt;/p&gt;
&lt;p&gt;I’ve spent half the evening arguing over fonts. Gill Sans is gorgeous, but the licensing is beyond our beggar, bounded budgets.&lt;/p&gt;
&lt;p&gt;Bloody budding booming font budget.&lt;/p&gt;
&lt;p&gt;And so it’s time for a little food.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Ordinary things deserve to be done well.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;h2 id="what-would-léon-do"&gt;What Would Léon Do?&lt;/h2&gt;
&lt;p&gt;Oh, I apologize. You haven’t met.&lt;/p&gt;</description></item><item><title>From Design Tokens to Takeoff</title><link>https://flyingfortressgames.com/journal/post2/</link><pubDate>Thu, 09 Jul 2026 00:00:00 +0000</pubDate><guid>https://flyingfortressgames.com/journal/post2/</guid><description>&lt;h1 id="from-design-tokens-to-takeoff"&gt;From Design Tokens to Takeoff&lt;/h1&gt;
&lt;blockquote&gt;
&lt;p&gt;Read Part 1: &lt;a href="../post1"&gt;Deriving a Visual Language&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;hr&gt;
&lt;h2 id="design-log"&gt;Design Log&lt;/h2&gt;
&lt;h3 id="why-tokens-before-design"&gt;Why Tokens Before Design?&lt;/h3&gt;
&lt;p&gt;See Part 1 for how we arrived at French Industrial Art Deco.&lt;/p&gt;
&lt;p&gt;This post documents what came next: &lt;strong&gt;making it real.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;From pilots to masons to musicians, one lesson resonates. Masters of the craft make planes, violins, and rock sound a symphony.&lt;/p&gt;
&lt;p&gt;Soul can only come once the bricks exist.&lt;/p&gt;
&lt;p&gt;Typography is visible, but it depends on everything around it. Colors, spacing, borders, elevations—all need to be decided first.&lt;/p&gt;</description></item><item><title>Visual Language and Web Design</title><link>https://flyingfortressgames.com/journal/post1/</link><pubDate>Wed, 08 Jul 2026 20:33:20 +0200</pubDate><guid>https://flyingfortressgames.com/journal/post1/</guid><description>&lt;h1 id="deriving-a-visual-language-how-flying-fortress-games-approached-website-design"&gt;Deriving a Visual Language: How Flying Fortress Games Approached Website Design&lt;/h1&gt;
&lt;p&gt;When we started working on the Flying Fortress Games website, we deliberately chose not to begin with colors, typography or layouts.&lt;/p&gt;
&lt;p&gt;Those decisions only make sense once they express something coherent.&lt;/p&gt;
&lt;p&gt;The purpose of this exercise was therefore not to design a website, but to derive a visual language capable of expressing what Flying Fortress Games already is.&lt;/p&gt;
&lt;p&gt;Over the course of roughly a week, that process produced three Markdown documents, dozens of comparisons, multiple discarded concepts, and eventually one visual direction that felt consistent enough to become the studio&amp;rsquo;s public face.&lt;/p&gt;</description></item><item><title>Taxi and Takeoff</title><link>https://flyingfortressgames.com/journal/post0/</link><pubDate>Wed, 01 Jul 2026 00:00:00 +0000</pubDate><guid>https://flyingfortressgames.com/journal/post0/</guid><description>&lt;h1 id="welcome-to-flying-fortress-games"&gt;Welcome to Flying Fortress Games.&lt;/h1&gt;
&lt;p&gt;Today marks the beginning of two projects: a new website and a new game. Both will be built in public.&lt;/p&gt;
&lt;p&gt;This journal documents the engineering, the design decisions, the successes, the failures, and everything learned along the way.&lt;/p&gt;
&lt;p&gt;We&amp;rsquo;ll build checklists. We&amp;rsquo;ll write REXes.&lt;/p&gt;
&lt;p&gt;Board and strap in.&lt;/p&gt;
&lt;p&gt;We&amp;rsquo;re rolling.&lt;/p&gt;</description></item></channel></rss>